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Old Test Release Notes - April 18 2008

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Old 04-19-2008, 07:54 PM
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Maximvs Maximvs is offline
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Join Date: Jan 2008
Location: Isla Tormenta
Posts: 2,347
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Quote:
A good idea in theory, but I think they've taken it a bit too far in practice. I was on a crew with 3 others and was getting something like 40% bonus rep. For example, I was killing Big Gators for 20 rep each and got an extra 7-8 as a crew bonus. (They actually show you the Crew Rep separately.) And the numbers we were getting from sinking ships were ridiculous! Sweet when you're leveling, but makes it almost too easy.
I wonder if this could be 'scalable' to the Level of the Pirate? REP I find is an issue for those higher up - but never for Lower Levels (I am semi-ignoring my own theroy of what I think they are trying to accomplish here - in keeping Lower Level Pirates on track, along with the use of Multi-Attacking NPC's) - by increasing the values as your Levels went up would be an answer...

But - if I now take into account that Lower Level Pirates will not be able to 'leech' (not a term I really want to use and don't want to get into a debate over in this discussion pleae ) as much as they risk dying all the time - I wonder if the scale is still required for them at their levels...

I do like the concept, and hope the whole 'balence' can be worked out - oh how I wish I had a test account now - so many theroies to test...
 


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