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Old Fewer Thunderbolts?

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  #31  
Old 09-01-2008, 09:06 PM
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I used to be able to hold 175 thunder bolts and now it's only 125.
I had the laregest bag for amo but it decreased a lot and i'm thinking POTCO should give me my gold back for thoughs 30 explosives.
  #32  
Old 09-01-2008, 09:33 PM
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Now I have to keep recharging my firebrands and lightning bolt ammo so much... I go on crew ships a lot to lvl my cannon or do quests. Now I have to keep tping off and on the ship missing valuable rep points for the ships they sink while i'm gone.
  #33  
Old 09-02-2008, 02:59 PM
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Yep thunder lost a few and explosive dropped to nearly nothing
  #34  
Old 09-02-2008, 07:48 PM
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What in the world? This makes no sense....

For some reason I knew I shouldn't have maxed out my explosive ammo
  #35  
Old 09-02-2008, 09:56 PM
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Quote:
Originally Posted by Davil View Post
Also with this update has anyone noticed on their friends list some people are "guest" alot of numbers?Disney once again has failed to impress me,only intimidate.
They are probably your friends on DXD.
  #36  
Old 09-02-2008, 10:50 PM
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"Oh my gawd i'm carrying too much ammo Disney do something!" lol! i like that.

I maxed my explosives ammo and then find out suddenly i can only hold 12, and i go through lightning rapidly anyway let alone now they decreased it even more. I don't see why they did it though, pointless. Surely they could have spent time fixing something else rather than making us spend more time teleporting away to get more ammo and waste more time.
  #37  
Old 09-03-2008, 02:29 PM
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aye doesnt make since to reduce but they took explosive down to 12 what up w that the rest at 125. instead fixin thing like amount of what u carry add more content. and gold still maxes 65k.
  #38  
Old 09-03-2008, 06:26 PM
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I think D messed up and explosives were supposed to go down to 125 as well....someone just missed the 5 at the end of whatever coding they use to do that kind of crud.
  #39  
Old 09-13-2008, 03:33 AM
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I have a wacky idea ([<--] to quote the incredibly good-looking Derek Zoolander): when we sink a ship in SVS, we should regain all the shots that we put into it. If we get sunk, we can lose whatever was fired. If a shot misses completely, it can be lost for good.
 


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