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  #16  
Old 01-14-2011, 02:46 AM
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Quote:
Originally Posted by Stephen O'Malley View Post
It's not impossible, but it would be a ton of work. A friend of mine has been able to port games from system to system, I don't see why POTCo would be an exception.
MMO's can't get ported to a different system. Why? Because of many factors like a console can't handle it, it would take a few years even with a team of maybe 20 people, and Quiet servers for the ported Console version would be even more laggy than Abassa on the Computer.
  #17  
Old 01-14-2011, 04:35 AM
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They didn't mean that moving POTCO to a console is illegal, they said that moving a game from one console to another is. Because, in order to change a game's console you have to modify it, which can't be done on a console so you have to rip it to a Dvd-R. THAT part is illegal.
Ahh. Wasn't accounting for that bit.

Quote:
Originally Posted by Swash View Post
MMO's can't get ported to a different system. Why? Because of many factors like a console can't handle it, it would take a few years even with a team of maybe 20 people, and Quiet servers for the ported Console version would be even more laggy than Abassa on the Computer.
My friend ported Toontown to another OS, and had little issues doing so. Just took a lot of time and effort. I'm sure the circumstances with POTCo are very different, but I still stand that it is not impossible to get a working version.
  #18  
Old 01-15-2011, 01:23 AM
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oh well guys i agree u would need a land line conection strait to your xbox but thanks for ur opinions
  #19  
Old 01-15-2011, 02:16 AM
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I have not tested this as i don't have a ps3 but you need to connect a usb drive or some other hard drive with pirates online to the ps3 the ps3 MUST have an online connection once you have the usb drive in navigate to launcher1.exe (assuming you have a usb mouse and keyboard into the ps3) type in user name and password and it SHOULD work. As for wii you would have to mod it which i won't go into and 360 i'm not familliar with the op system so i don't know and yes I am a computer geek. keep in mind i have not tested this and no I know for a fact it will NOT harm your ps3. If thye ps3 does not have enough usb ports a little dock from niko will have enough ports. Long but i think its worth it.
  #20  
Old 01-15-2011, 05:33 AM
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Quote:
Originally Posted by Stephen O'Malley View Post
Ahh. Wasn't accounting for that bit.



My friend ported Toontown to another OS, and had little issues doing so. Just took a lot of time and effort. I'm sure the circumstances with POTCo are very different, but I still stand that it is not impossible to get a working version.
Which Operating System? Also to the argument about whether it's legal or not, it's illegal to mess with a games coding whatsoever. I know for a fact that Microsoft will ban your 360 console if they find out you are tampering with a games coding. Sony and Nintendo most likely have similar punishments.
  #21  
Old 01-29-2011, 08:27 PM
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Quote:
Originally Posted by Swash View Post
It would be impossible. The Consoles just can't handle a game like POTCO, or any MMO for that matter.
Are you kidding me? lol be honest, POTCO is not even high tech, and could probably run on a Gamecube. Not only that, but the game is not laggy because it has a load of features. You see, POTCO lags because of an incompetent technical team. They laid of a load of employees all around Disney as well. You see, this game is only getting worse, and lets be honest, the only real Pirates sinking ships are the people who programmed the game. POTCO needs a good RNR, events like the Feats of Strength are decent, but are overall ruined by lag and the wonkyness of overall gameplay.

They need more instances like the Black Pearl Boss. Areas where you can solo against groups of enemies or go with friends to enjoy something different. POTCO has already sunk at its current level. It is time they added higher specs and started running a stronger gaming engine.
  #22  
Old 01-29-2011, 09:05 PM
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Quote:
Originally Posted by Raikel View Post
Are you kidding me? lol be honest, POTCO is not even high tech, and could probably run on a Gamecube. Not only that, but the game is not laggy because it has a load of features. You see, POTCO lags because of an incompetent technical team. They laid of a load of employees all around Disney as well. You see, this game is only getting worse, and lets be honest, the only real Pirates sinking ships are the people who programmed the game. POTCO needs a good RNR, events like the Feats of Strength are decent, but are overall ruined by lag and the wonkyness of overall gameplay.

They need more instances like the Black Pearl Boss. Areas where you can solo against groups of enemies or go with friends to enjoy something different. POTCO has already sunk at its current level. It is time they added higher specs and started running a stronger gaming engine.
I like your analogy but all games lag, even those made by better developers. The reason for lag is that the server your playing on starts to fill up and starts to not be able to handle the amount of players on it. Also Gamecube ( or any past generation gaming system ) can not handle it. Why? Because the game requires a certain amount of space and that amount is like 20 times more than a Game cubes memory card. Also making a decent game is not easy and takes months to years of work. Also, making a new game engine takes up most of the development phase in making a game.
  #23  
Old 02-07-2011, 04:13 AM
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Windows 98/ME/2000/XP/Vista/windows 7
■ Pentium 3 800Mhz processor (P4 1Ghz rec.)
■ 256 MB RAM (512 recommended)
■ 400 MB disk space available
■ 32MB graphics card (64 MB recommended)
■ DirectX 9 or better
■ Broadband internet connection

xbox 360
3.2 GHz 3 cores
512 MB of GDDR3 RAM
20 detachable hdd 64mb+
500mz graphics card
(no info on direct x if you have any please post it)
ethernet and wifi suported

playstation 3
3.2GHz
256 mb ram
HDD Detachable 2.5” HDD slot x 1
(no info found please post any info you find)
(no info found please post any info you find)
ethernet & wifi

wii
729mhz
512mb ram
512 mb flash memory (expandable with sd card)
243mhz graphics card
wired/wireless

above are the specs of the major 3rd generation consoles. as you can see the xbox 360 and play station 3 could theoretically run potco (though its not a good idea). As for 4th generation consoles assuming the specifications (ram storage processor speed ect.) doubled (not unreasonable) the xbox 720 and playstation 4 would be able to play potco assuming directx 9+ was included.

all this proves is that pc was is and forever shale be the best game system in existence.
  #24  
Old 02-07-2011, 04:45 AM
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Quote:
Originally Posted by Countainer7b View Post
Windows 98/ME/2000/XP/Vista/windows 7
■ Pentium 3 800Mhz processor (P4 1Ghz rec.)
■ 256 MB RAM (512 recommended)
■ 400 MB disk space available
■ 32MB graphics card (64 MB recommended)
■ DirectX 9 or better
■ Broadband internet connection

xbox 360
3.2 GHz 3 cores
512 MB of GDDR3 RAM
20 detachable hdd 64mb+
500mz graphics card
(no info on direct x if you have any please post it)
ethernet and wifi suported

playstation 3
3.2GHz
256 mb ram
HDD Detachable 2.5” HDD slot x 1
(no info found please post any info you find)
(no info found please post any info you find)
ethernet & wifi

wii
729mhz
512mb ram
512 mb flash memory (expandable with sd card)
243mhz graphics card
wired/wireless

above are the specs of the major 3rd generation consoles. as you can see the xbox 360 and play station 3 could theoretically run potco (though its not a good idea). As for 4th generation consoles assuming the specifications (ram storage processor speed ect.) doubled (not unreasonable) the xbox 720 and playstation 4 would be able to play potco assuming directx 9+ was included.

all this proves is that pc was is and forever shale be the best game system in existence.
It doesn't matter about requirements, game systems lag with 12 players in a game. If they were forced to support millions then they would crash immediately upon loading the game up.
  #25  
Old 02-08-2011, 04:53 AM
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first it doesn't support the players thats the servers job. it lags on a pc at the minimum requirements so shale it on a console that is on the edge of the requirements. also disney would be using the same game just with different controls (or the same with a keyboard) and the next generation consoles could run it and run it decently. also millions really? potco has maybe a few thousand people playing at the most. also it would only be supporting those in the same area of the server (quiet servers recommended).

ps they now support 64 player games on them an quiet server wouldn't be much of a problem

also the minimum system requirements are what it takes to run the game lagy on abassa and possibly with limited lag on a quiet server.
  #26  
Old 02-08-2011, 05:15 AM
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First things first, next gen consoles aren't getting released until 2013-15. Second let me explain to you that Mag on the PS3 which uses dedicated servers and supports up to 256 players in a game lags horribly. Currently the PS3 has the best servers on the market and it still lags more than Abassa. If they were to port POTCO to consoles then they would have to make new servers compatible with the consoles, which would make the most amount of players in a server without your game lagging horribly, 64. Next it's impossible to play a game with people from different systems on the same game, ex. 360 players can't play COD with PS3 or Wii players. Why? Because they use a different coding for each game.
  #27  
Old 02-08-2011, 05:25 AM
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that is where you are wrong there have been several semi successful attempts at that including one virtual world(what potco is) across many consoles and i believe you could play the a game with a pc with a ps2. its the same game all you have to do is change how you interact with the game environment.
  #28  
Old 02-08-2011, 07:40 PM
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Quote:
Originally Posted by Countainer7b View Post
that is where you are wrong there have been several semi successful attempts at that including one virtual world(what potco is) across many consoles and i believe you could play the a game with a pc with a ps2. its the same game all you have to do is change how you interact with the game environment.
Yes, there are a few MMO's on consoles. BUT they are pretty basic, not much content, and you can only play with people on your console. There has never been a game where you can interact with people on another console. The reason why is because Microsoft would have paid them to make it an Xbox Exclusive, or Sony would of paid them to make it a Playstation Exclusive. Also a last gen console can't play an MMO. Why? Because the PS2's memory is an 8 MB memory card....
If you want to prove it to me that there has been a multi-console game where 360 players can play with Wii players and Playstation players then tell me the name of the game.
  #29  
Old 02-09-2011, 05:54 AM
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ok heres a list

Shadow Run is playable online between PC and Xbox 360.
Final Fantasy games on a PS2.
also some games for windows live are compatible with xbox 360 which is also on live

thats all I can find
  #30  
Old 02-09-2011, 10:24 PM
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Originally Posted by Countainer7b View Post
ok heres a list

Shadow Run is playable online between PC and Xbox 360.
Final Fantasy games on a PS2.
also some games for windows live are compatible with xbox 360 which is also on live

thats all I can find
I know people who play Shadowrun and you can't do that

PS2 had very primitive online capabilities so that's a no.

Windows live games are games for the xbox that have been ported to the Windows Live phones and you can only play with people who have the game on the phone, but the achievements unlocked on the phone do count towards your gamerscore on the 360.

The same is with Halo 2 Vista whose achievements can count towards your gamerscore on the 360.

The only exception to the rule of inter-console playing is 360 players playing with original xbox players ( PS3 with PS2 etc. ). Because they all use the same coding for their live so it's essentially just playing with someone who has an upgraded console, but original Xbox live was shut down, and Idk about orignal PSN.
 


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