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Old "Jumping" in PvP

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Old 02-04-2009, 05:35 AM
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First thing I noticed on this, is why be suckered into something like this in the first place. Anyone says I will fight you, but all that can be used is cutlass,,,,,,,,,well umm, hello. I would recommend never agreeing to such rules.

A number of posts here state Jack Sparrow did this and that,,, he also didn't just use one weapon the other guy wanted.

I saw this a few times during the curse, those siege bombs really stopped what I ran into, even taking the hits myself with 5 points toughness, mattered little to me. Many times more even character level. Aimed bane shot does not bad either, but with cutbacks pistol is pretty lame, even with the 15 points in damage.

I haven't seen but little pvp for a long while now, but this originally started with the jump cutlass attack with a glitch, that would hit the target across the room. Last I tested it out that was gone, but sure jumping has gotten more work by some to make it effective. Looking back to in the day, there were many bugs in the pvp with this.

There are other factors also, like how much in decreasing stun time. I would bet it likely this was a level 18 character that has max cutlass and probably only skill worked on. The huge decreases they took from unlimited characters in pvp, looks like the aim for everyone being practically the same no matter what level has been reached, lol.

I would recommend to never fall into these categories of you can only use this, whats next only grape shot on svs or something, pff. Its generally wanted for a reason, and in no way to your benefit. I can't say there is frankly glitches in this as much as technique many others haven't mastered. I would be leery there are other glitches in effect though.

I did find it funny all the complaints when grenades and pistol did descent damage by the one skill wonders.

In real life, I wouldn't have trouble watching a person running with how slow the screen spans. One shot with a pistol between the eyes would end lame attacks. One hit with a grenade would result in picking up pieces of opponent. With the Disney's view of everything should be even, it is quite realistic that a veteran opponent, should be even to nothing more than a child. As well as the well protected cutlass effects versus a bullet going through a opponent's head.

Would be nice some of these things Disney wouldn't protect, and actually make it a bit more realistic. Then again we would of seen content and notoriety increases half a year ago if that was the case, instead of decreases to already earned skills.
 


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