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| The Kraken ate my what? Official archives of sailing and ships |
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#1
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What interests me most about the Kingfisher is that it supposedly fires a special broadside. Does that mean that one ship was released for each of the six ammo types that would work for a broadside? I mean, some ships of the line fire a round shot broadside, like the player one. Enemy Kingfishers fire chain shot, and I heard the player Kingfisher does too. The enemy Warlord fires Firebrand, Revenant Fury, Phantom Thunderbolt, and Cerberus Explosive. It would explain the price tag on them, and why the Revenant and Phantom had different prices and the same stats.
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#2
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Quote:
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#3
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You think my case for the new ships having ammo broadsides makes sense?
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#4
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Well, I am pretty sure the allure of the new ships will be the type of broadside ammos they fire.
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#5
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I've already figured out which ones I'm getting: Revenant will replace my war frigate. Ship of the line will replace my other war frigate. Cerberus will replace my War sloop. You?
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#6
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I am not sure if the exact enemy ships that were released on Test will actually make it into the Live game - I hope they will! If they do, I'll pick up a Warlord, then wait to see reports of which other newly released ships play well in SvS.
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#7
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I'd imagine the Cerberus would be extremely popular in SVS, especially if they raise its health. It has 3 deck cannons on each side, which is almost as much as a regular war sloop. It is also slightly smaller than a regular war sloop. It would also fire a broadside of 7 explosives. No player ship could have a large amount of health left after being hit with 7 player explosives. NPC explosives only do like 1,500-2,000 damage each. But if a person put 5 points in explosive, it would do an average of around 7,000-8,000 damage. However, shots are a lot weaker in SVS, even when firing into dead hull panels, so let's assume explosive power would be reduced to about 4,000. Add in Open Fire! and that's 6,000 damage. Now assume only 3 out of 7 hit. That is still about 18,000 damage to the enemy ship. Now, it would probably take one shot, possibly two, to destroy the hull panels. Either way, that's pretty much a guarantee of about 6,000 damage to the hull health. If all 7 hit, and the hull panels were already dead, that's 42,000 damage.
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