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Old 0 damage to ships in svs with furry and bolt under take cover

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  #31  
Old 02-11-2009, 07:48 PM
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Quote:
Originally Posted by Arioch View Post
Completely false round shot does damage to the outer hull (armor) during take cover demonstrated by the fact that broadsides from a ship damage the outer hull of an enemy ship using TC.

Now if you are behind a cannon Edward and fail to hit the target either eye sight judgment or lag is the reason as round shot does work.

take cover protects the hull and the hull only and does not protect against fire based attacks. That is it in a nutshell and sums it up very quickly and to the point.

That is not a mistake not an error it is simply the way disney designed it and my apologizes if they did not get your approval prior to implementing it .
You are welcome to restest it with me, but you remain 100% wrong at this point in time. I'm talking about two ships on a quiet server parked next to each other, one with take cover on, the other shooting various ammo at the outer hull. I'm a much better shot than most and better than anyone I've seen. Eyesight notwithstanding, two ships parked next to each other, anyone should be able to hit, but with take cover on, cannot. Not even when wearing glasses; neither outer hull nor inner hull takes damage.
  #32  
Old 02-11-2009, 07:51 PM
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Could it be that big D has it working exactly as they want it to? They change the amount of damage weapons and cannons do in SvS and PvP vs normal gameplay so why is it inconcievable that they would alter the effects of Take Cover as well.
  #33  
Old 02-11-2009, 08:23 PM
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Quote:
Originally Posted by Crazypirate View Post
Could it be that big D has it working exactly as they want it to? They change the amount of damage weapons and cannons do in SvS and PvP vs normal gameplay so why is it inconcievable that they would alter the effects of Take Cover as well.
The main reason I think that is inconceivable, is that there is no hit indication at all, not even a -1. That alone, screams "bug" not "intended feature."
  #34  
Old 02-12-2009, 12:08 AM
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Quote:
Originally Posted by Arioch View Post
That is not a mistake not an error it is simply the way disney designed it and my apologizes if they did not get your approval prior to implementing it .
This is definitely NOT the way it is supposed to be. It doesn't do what it says it does, so it is a bug/glitch. Ships are invincible under take cover when the game CLEARLY STATES that they should take 25% damage.

On another (somewhat unrelated) note, I will be re-allocating my skill points to put a point (or maybe a few) in firebrand simply because this glitch drives me absolutely INSANE. I will probably re-allocate them again when Disney fixes the glitch, but knowing Disney, I'm not optimistic that that day will ever come, at least not in the near future. But I refuse to be rendered 100% ineffective because of a stupid glitch.
  #35  
Old 02-13-2009, 02:53 AM
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Glitchy things like "Attunement shattered" are clearly the way Big-D intended it to be. Things that drop into outer space are not. Different ammo is supposed to be more or less effective on certain parts of a ship. Completely discarding the shots because take cover is in effect, is a bug. While it MIGHT have been excusable to allow fire-based ammo to be more effective, there is no excuse at all for all other types of ammo being rendered useless. This is especially true, with the take-cover indicator clearly specifying a partial reduction.

Even if the completely false theory about the outer hull being the 25% were true, there would be no excuse for the outer hull being invincible, which it is, to most ammo types...ONLY DURING TAKE COVER. Broadsides can hit outer hull but not round shot (nor chain nor grape...) while firebrand and explosive don't hit directly, but do do their burn damage (to the "protected" 75% no less!)

Retested just tonight, Take Cover remains completely broken.
  #36  
Old 02-13-2009, 05:31 AM
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Quote:
Originally Posted by Arioch View Post
If you battle in SVS then you are going to encounter people using take cover all the time.

Everyone has the ability to rearrange their skills now. If you choose not to invest any skills in Fire in order to shoot ships using take cover then you have only your self to blame.

The veterans choose fire along with grape as secondary ammo to be used when needed. since every enemy ship uses take cover for 10-20 seconds at a time. It is not a major problem to switch to fire the moment you see take cover being used and continue to fire until it ends.

If you swap ammo after you fire your volley you suffer almost zero time delay switching ammo. (if skills are maxed that is)

The only time fire is not really effective on a ship using take cover is when the fire is weak or the pirate low level or the enemy ship still has full armor. if that is the case use fury to blast the armor away then use Fire.

When a ships is using take cover use that opportunity to blast his armor to zero so that when it is expired the ship is defenseless.
LIke Arioch said, we can rearrange our skill points now. Which means if someone fills up the take cover, then it will take less damage than before and last longer.

Just fill up your slots on your cannons skills, and wait like someone else pointed out, until the take cover is over.

Its just gold in the game, big deal. I keep maxing out on gold, want some of mine?
  #37  
Old 02-13-2009, 05:35 AM
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It is not just like gold in the game; the defect is used against other pirates in-game. And what Arioch said is false anyhow: outer hull does not take any normal damage when under take cover. The lack of any hit indication is evidence of that bug.

All things being equal, yada, yada, yada...it's still completely broken.
  #38  
Old 02-13-2009, 05:41 AM
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well, i have to say one more thing... make that a couple, lol.

take cover was designed to protect from the full force of the cannons. so, only some of the damage would actually happen. so, look at it this way. instead of a cannon breaking a plank from the hull, maybe it just dented it.

another thing. if this is really bothering you so much, any of you. just tell disney over and over till it gets fixed. kinda getting rediculous here going back and forth. i dont care who is correct and who has it all wrong. i just want things to work the way they are designed to. and if it takes calling or emailing the mouse till it gets fixed, then so be it.

oh yeah... the orginal post here said he was tired of paying for all that ammo too. that is just gold in a game used to buy stuff. how hard is it to kill something or sink ships to get that gold back. oh, and lets not forget the tortuga hold'em and the black jack tables.
  #39  
Old 02-13-2009, 05:54 AM
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Big-D does check this site, among others. So it is not so pointless as you suggest.

On the other hand, defending a positively identified defect, as if it were plausible, is inexplicable.

While broadsides round shot damage outer hull, cannon round shot does not, nor fury, thunder, etc. While firebrand and explosive cause fire-damage to the inner hull that posters above claim is supposed to represent 75% (which it doesn't anyhow) that is only a glitch upon a glitch...the fire damage too, is supposed to be muted 75% by take cover, but isn't.

It would be less of a big deal, if it never worked. But it broke November/December and still hasn't been fixed yet. Compounded with infinite take cover it makes SvS unplayable. Admittedly, there were other problems with it before then, but enough already!
  #40  
Old 02-13-2009, 06:05 AM
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I agree enough already, and I'm not defending ANY glitch. I especially hate those used in the svs and pvp. Which is why I try to stay away from svs for periods of time. I keep getting ticked....And I didnt say this thread was pointless. What I believe is pointless here is all the back and forth. Its broke. Fine. Just work around it till it gets fixed. That is all I'm trying to say. Guess I should be short and sweet from now on.
  #41  
Old 02-13-2009, 09:15 AM
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Pvp drama marching on, content for us to do standing still.

I got blue in the face arguing things should do what they say, why all of a sudden does it matter now? I agree it says 25%, no where 0% to certain ammo. All ammo should be doing at least the degraded 25% damage we have now that is less than half original damage. But why should we have what we earned? Little pvpers aren't happy, oh my, what a shame. Less damage to us, more protection blah blah blah.

Its not like the endless avoided calls, reports etc. did any good and things like barrage, spirit mastery, blade instinct, got the last 5% increase in damage it was suppose to with 5 points in it. Pvpers might get hurt, oh my.

What did we actually get, well Arioch pointed that out, another downgrade. Leadership no longer charging, in other words you can't shoot two open fire broadsides. (another normal, and pvp downgrade)

But the one important thing that matters is still marching on. Thank you all, having fits over a small useless part of the game while we are on like 8 months of sitting at max character downgrades, and not a single bit of useful content or upgrades?

They aren't going to give us our stated damage, and even take what we earned away (btw, both pvp and normal). So make your choice, keep at the garbage in the game and downgrades. Or get out of the garbage, and push for going forward, content, increases, a future to this game, and players staying.

I really had to look at why nobody ever is on svs on test. Nobody there cares about the garbage, and I have to agree. Those that stuck it out, want to go forward, not a continued spirrow backwards. What good did it do when I reported svs garbage on test anyways, released live.
  #42  
Old 02-13-2009, 12:24 PM
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We spent the better part of the evening last night testing SvS on Test. Perhaps we should have a date and time for everyone to show up, test, and report to D? Will it help? Who knows? But it is broke, it does cause consternation, and it could be one of the best aspects of the game. I'd like to believe that D will eventually fix it if we continue to test it and report it.
  #43  
Old 02-13-2009, 01:40 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
It is not just like gold in the game; the defect is used against other pirates in-game. And what Arioch said is false anyhow: outer hull does not take any normal damage when under take cover. The lack of any hit indication is evidence of that bug.

All things being equal, yada, yada, yada...it's still completely broken.
I have absolutely no idea why you seem to be able to not do any damage with cannon to the outer armor plates? I have never had an issue whatsoever doing damage to the armor plating whether take cover was on or off.

The ONLY reason I can explain why it works for me and not for you is skill allocation points where and how much.

Go to DXD look up my pirate Arioch lord of chaos and print out my skills list for sailing ,cannon, and grenades. spend 30,000 gold and retrain your pirate to my skills list and go out and conduct your tests again. I have about 14 months of playing in the game and thousands of hours in SVS so when I tell you I been conducting my own tests on weapons and skills for months to find a combination that works best i'm not kidding.

Chances are one of my skills overlaps and makes a bigger difference on damage. Some of my choices may seem odd bu trust me the final package delivers a lot more bang then normal. my normal broadsides on a war sloop tend to do more damage then most peoples broadsides on a war galleon using open fire.
  #44  
Old 02-13-2009, 08:33 PM
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Arioch, I invite you personally AGAIN, to come test it with me sometime. Maybe you are seeing fire damage later, attributing that follow-on damage to other attacks? Your observation that broadsides work against outer hull but cannon round shot doesn't, is concerning in many ways, as round shot is such a fundamental baseline of all-things-cannon. Now, as much as I loved SvS despite the glitches at first, I've gone on-again-off-again with SvS several times. The past few weeks, I've done SvS maybe only 5 times, as it has become so absolutely pointless. Tell me, when was the last time you saw both sides full on abassa/andaba? That is, like it was, for months on end... I mean really, there were months where I'd SvS several hours per day, some days all day long. Since January, I doubt I've been in it 1 hour a week (and that 1 hour only for testing specific things.)

Poison Elf, take cover being so completely broken gets more attention, because it is broken from rank 1 on. The several rank 4/rank 5 errors are bad also, but obviously few people even can notice them. The continued downgrades are astonishing...e.g. grape shot no longer stuns enough to prevent them from firing, even once...but does trigger one minute of invincibility. Yet Take Cover remains broken.
  #45  
Old 02-13-2009, 10:05 PM
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Quote:
Originally Posted by Elf
Leadership no longer charging
Hmm, I though it charged my Broadsides and Sailing the other night (for the alotted 10 seconds...) I'll have to re-check this (in 2030... when this work project is done )
 


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