Trade-in games on GMG
POTC Fansite Home POTCF Forums POTCF Gallery Blogs POTCF Arr!cade POTCF User Pages Register! Casino!

Go Back   Pirates of the Caribbean Online Fansite & Forums > POTCO Game Forums > General POTCO Game Talk > Ideas, Suggestions, and Rumors about POTCO
Blogs FAQDonate Calendar Arcade

Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

Old Suggestions for Potco?

Login or Register now to see less ads.

Reply
 
Thread Tools Display Modes
  #211  
Old 09-29-2008, 12:13 AM
davy redflint's Avatar
davy redflint davy redflint is offline
pirate forever
davy redflint's Primary Pirate Info

Join Date: Apr 2008
Location: Anton Levy Smithery
Posts: 1,091
My Mood: Amuzed
davy redflint is scurvy dog
1. raise noterity cap. current 40 at least to 60
2. raise gold past the 65k limit at least to 100k
3. increase weapons cap so more skill can be added current 25 at least 35
4. more quest any type.
5. some type of sig over the head of master pirates,( like the coin for founder)
to get this u hav to be master of all weapons
i'm sure these have probally been posted before, but they need to add more
Reply With Quote
  #212  
Old 10-02-2008, 12:45 AM
Richard SharkBones's Avatar
Richard SharkBones Richard SharkBones is offline
Founder
Richard SharkBones's Primary Pirate Info

Join Date: Nov 2007
Posts: 26
Richard SharkBones is scurvy dog
I really want a captains quarters for the ship. But it would mean having to
make the ship models bigger than they originaly intend to be and the sea
and Islands have to be 5 times bigger. Mainly because it only takes only
a minute and a half to get from 1 island to the oposite side. There should
be some Mystery in the game. We should be able to sail the whole seven
seas! Also in the captains quaters they should have some minigames you
can play and stuff. You could look at the map and navigate. Another feature
would be that for every certain quests you complete you could gain a map
peice to uncover a rare treasure or discover a new Island with a boss you
can beat to get Untold riches or something. That would be so awesome!
Reply With Quote
  #213  
Old 10-05-2008, 05:37 AM
ukebec's Avatar
ukebec ukebec is offline
"It's not my tree"
ukebec's Primary Pirate Info
Join Date: Sep 2008
Location: Jolly Roger's closet
Posts: 623
My Mood: Hungover
ukebec is well renown pirateukebec is well renown pirateukebec is well renown pirateukebec is well renown pirateukebec is well renown pirateukebec is well renown pirate
Of course I want the same things as everyone else: increased notoriety, more levels, more and higher level enemies, etc.

In addition though, and I'm sure this is petty, but it's bothered me from day one; I'd like to be able to carry a weapon from one field into the next. ie; from Tort. into Misty Mire. Or from PDF into Lava Gorge and then from Lava Gorge into the Catacombs.

Going through the tunnels, or portals, or whatever you want to call them, and having to redraw a weapon has always irked me.

Also, again very petty, I'd like for my pirates to be able to carry a mug or jug around. You know, pirates were a rowdy lot. We have taverns - I can't see them being fussed with open container laws, lol. It would give your pirate a certain attitude.

And, most of the day I've just been paying more attention to the geography than usual, and it's occured to me that there's loads of room for expansion on the existing islands. The town on Tortuga only takes up a small portion of the island. If I'm correct in my speculation there's an entire half of the island that is unused. I'd like for Tortuga, particularly, to be the rollicking town it is in the movies, with more callbacks to the original ride and the movies. Townies "painting the town red" if you will.

Just little stuff. Mostly wouldn't affect game play but would add character and fun to the game. When I don't feel like going on a quest it would be fun to watch happenings of townies.

Last edited by ukebec; 10-05-2008 at 08:19 PM..
Reply With Quote
  #214  
Old 10-07-2008, 04:21 AM
James tthe lighthearted James tthe lighthearted is offline
Swabby
James tthe lighthearted's Primary Pirate Info

Join Date: Oct 2008
Posts: 16
James tthe lighthearted is scurvy dog
Everyone says it, but MORE STORYLINES! Disney really needs to work on this.

Also, how about teleportation to certain islands? Or at least have the option when you log on to be at the island you were at before you logged out (aside from the teleportable islands, like Tortuga). It gets pretty repetitive sailing from cuba to tormenta, lol.

And how about higher level enemies? It doesn't necessarily have to be new enemies, just higher level enemies with a different name perhaps? Urchin fists and molusks, etc. get pretty boring after a while.
Reply With Quote
  #215  
Old 10-07-2008, 11:57 PM
ukebec's Avatar
ukebec ukebec is offline
"It's not my tree"
ukebec's Primary Pirate Info
Join Date: Sep 2008
Location: Jolly Roger's closet
Posts: 623
My Mood: Hungover
ukebec is well renown pirateukebec is well renown pirateukebec is well renown pirateukebec is well renown pirateukebec is well renown pirateukebec is well renown pirate
I've been having a recurring thought, so I decided to throw it up here. Feel free to tell me why it won't work - I'm sure I didn't think of all the drawbacks.

Historically pirates mainly acquired new ships by overcoming other ships and keeping them.

Here's my idea: If you're in SvS you should be able to take on an NPC flagship.

1. Captain decides which members of crew will board - not all can (for a reason)

2. Crew boards and defeats NPC crew. NPC crew does not respawn

3. Crew that boarded must stay aboard the captured ship to defend it

4. New cannon would have to be added to the stern of each ship (usefull in open game anyway)

5. Captain's ship would use the stern cannon to grapple the captured ship's bow

6. Captain would tow captured ship to a non-wild island

7. Of course, both ships are much more vulnerable during this undertaking, but the reward is great

8. Crew of captured ship would keep any plunder gained during the tow. Captain would get his/her share, but crew on Cap's ship would not get a share. Same is true with Captain's ship - any plunder from there belongs to that crew only with Captain getting their share

9. Upon landing Captain has 3 options a) Keep the captured ship for him/herself b) Give or sell the captured ship to a crew member c) Captain can sell the ship to a shipwright

10. Player that ends up with ship must pay (and dearly) for repairs. Captured ship would then be colored differently (perhaps blond wood) to signify that it is plunder

11. Player with captured ship could then configure the ship to his/her liking, i.e. cannon placement, number of cannons (with a set limit, based on the class of ship), Captain's quarters, broadside configuration, and a pirate-designed flag to replace the original NPC flag.

12. The player with the captured ship would have a subtitle under their game name; Admiral!

That's it. Whoever ended up with the ship would have a cool "look at me" item, Captains with lots of gold have another way to help friends get ships, and the ship customization that so many want could be implemented.

And of course - there's the danger of treachery that is always a risk with pirates. The Captain agrees in advance to give the ship to so-and-so, but then reneges on deal upon porting. Good times ensue! (just kidding, but I wonder if this hasn't already happened with a player agreeing to "help" someone with gold at poker and then cleaned them out instead - Pirates!)

__________________________________________________ ____________
Also, I'd like weapons dealers on Cuba. It's not a wild island - there's a shipwright and a gypsy healer there. If you were fighting alone on Tormenta this would be a HUGE benefit.
__________________________________________________ ____________
And I'd like "dingle drops", as in Jack Sparrow's dingles. You would only have a possiblility of receiving a dingle drop against the new Boss enemies. Buttons from Navy bosses, stingers from Wasps, claws from Scorps, bones from Undead, etc. Then you could visit a tailor and pay to have them fashioned into items you could hang from your bandana, hair or belt.
Reply With Quote
  #216  
Old 10-29-2008, 11:50 AM
Chrisanne's Avatar
Chrisanne Chrisanne is offline
Goliardess
Chrisanne's Primary Pirate Info

Join Date: Oct 2008
Location: Drinking Rum!!!
Posts: 25
My Mood: Busy
Chrisanne is scurvy dog
I´d love that unlimited access is available for german billing adresses. So thats my suggestion

Chrisanne//
Reply With Quote
  #217  
Old 10-29-2008, 01:07 PM
Marc BadBurn's Avatar
Marc BadBurn Marc BadBurn is offline
Test Pirate
Marc BadBurn's Primary Pirate Info

Join Date: Aug 2008
Location: Tortuga
Posts: 36
My Mood: Piratey
Marc BadBurn is scurvy dog
I think that I have posted my suggestions here at least once before. Did it fall on deaf ears? Probably, but after thinking about my suggestions, I have deceided to elaborate on them just a bit more...

Weather (at least while sailing): The Caribbean is notorius for Tropical Storms and Hurricanes. Many a true pirate ship was sunk due to poor sailing, but many made it through also. It would be very cool to have to captain your ship through a storm. Take that one step further...taking on another ship while dealing with the storm (i.e. The Pearl vs. The Dutchman in POTC3). Though I will say that having a malestrom is a bit much. Having storms pop up would be a great way to bring up sailing skill. If you should be unlucky enough to perish during the storm, maybe throw in going to "The Locker" instead of jail?

Some one above me said that guilds should have building to call there own. I agree. When forming a guild, you would then have a base of operations to work out of.

Add more places from the actual movies....Singapore would be really cool, and how about a real "ShipWreck Cove"? Isla de Muerta was replaced by Disney as the Devil's Anvil (probably due to the "death" thing).

Just some random thoughts.....

What do you think?
Reply With Quote
  #218  
Old 11-06-2008, 07:23 PM
Red Nations's Avatar
Red Nations Red Nations is offline
Ranter
Red Nations's Primary Pirate Info

Join Date: Oct 2008
Location: Ratskellar
Posts: 159
Red Nations is scurvy dog
I like the idea of having a Captains cabin aboard ship. This should also be a place where your pirate can change outfits rather than having to go to a clothing shop.

Our inventory of clothing items needs to be expanded and the game sure could use some better looking outfits, even items that could be combined into uniforms.

Guildmasters need the ability to appoint a second in command and give that officer full powers as guildmaster. Also there needs to be an option for a guild master to step down and transfer control over to their second in command should that guildmaster decide to become inactive as a regular player. This helps keep the guilds active. and saves many headaches for guild members and officers alike.

I'd like to see the ability to change the names of our ships as an option being able to create custom names for our ships provided that the names are approved and do not violate game rules for names.

I'd also like to see a feature added allowing a pirate to later change the name of their character if they wish to do so again the custom name where you type in the name of your choice. Approval and game rules for names still apply.

I'd like to see a teleport permissions feature added for our use while our pirates are on land as well as aboard our ships, and a walk the plank feature for getting rid of undesirable crew members when neccessary.

Its been brought up in other threads but, I'd like to see adults only servers where adults players have more freedom . Where some of the general rules such as exchanging contact info with other players is relaxed.

In the event that a player needs to report another player for bad or harrassing behavior I'd like to see a better system in place for doing so. In addition to the multiple choice report form I'd like to see an option for reporting the specifics of an incident. Some incidents don't show up on chatlogs such as an individual following you around and spamming you with endless friend or crew invites. Having a detailed incident report form allows the moderaters a chance to study the situation rather than simply respond to a Rude or harrassing behavior report which is way too generalized.
Reply With Quote
  #219  
Old 11-06-2008, 11:53 PM
Maya Kate's Avatar
Maya Kate Maya Kate is offline
Mad Munity officer
Maya Kate's Primary Pirate Info

Join Date: Oct 2008
Posts: 48
My Mood: Cold
Maya Kate is scurvy dog
It's probably already been mentioned (sry don't want to read 15 pages to see if it has) but , I'd like to see a bank. Only your own pirates could draw from your account up to whatever the current max lvl is but this way we could funnel maxed out sums from our lvl40's, that have nothing left to spend it on, to our new lower levels that need it. JMO
Reply With Quote
  #220  
Old 11-07-2008, 07:42 AM
Ghostcannon's Avatar
Ghostcannon Ghostcannon is offline
THE GUARDIANS
Ghostcannon's Primary Pirate Info

Join Date: Apr 2008
Location: Driftwood Island
Posts: 285
My Mood: Ghosty
Ghostcannon is scurvy dog
My suggestion to POTCO would be as follows:

1) A "Gift" button should be added to the game so that people can gift items to friends.

2) A new weapon called "CrossBow" ....so the weapon would be in the form of a Pirate Archer

3) Increase Level (from max lvl40 to Max lvl99) as many other online games have it and add more enemies with higher lvls as well.
Reply With Quote
  #221  
Old 11-08-2008, 09:40 PM
Captain Dobie's Avatar
Captain Dobie Captain Dobie is offline
Swabby
Captain Dobie's Primary Pirate Info

Join Date: Oct 2008
Posts: 15
Captain Dobie is scurvy dog
I would like the ability to be able to send a message to all your friends (or even make it selectable for individuals) at the same time, like the way you can in guilds. Actually I think it would be cool to make it selectable for individuals there too.
Reply With Quote
  #222  
Old 11-08-2008, 10:17 PM
Deadpool's Avatar
Deadpool Deadpool is offline
We have a Hulk.
Deadpool's Primary Pirate Info

Join Date: Aug 2008
Location: Visiting my second home..Jail, sweet, Jail!
Posts: 658
My Mood: Paranoid
Deadpool is scurvy dog
Like I saw earlier in another thread the ability to custimize spells on Voodoo doll and cast spells to cheat in poker.

Don't know if this is the first time this has been said or not, but The Kracken. A flagship with Davy Jones's crew would be a good one too. If anyone has seen POTC movies Davy Jones himself, but instead of being common as a Gravedigger in Port Royal have him only come once a month or whatever and have every weapon and move we have.

Plus that thingamajig Jolly Rogers has as a new weapon.

I think that's about it for me.
Reply With Quote
  #223  
Old 11-16-2008, 06:57 PM
Chrisanne's Avatar
Chrisanne Chrisanne is offline
Goliardess
Chrisanne's Primary Pirate Info

Join Date: Oct 2008
Location: Drinking Rum!!!
Posts: 25
My Mood: Busy
Chrisanne is scurvy dog
I suggest a game of dice...
That game of dice which they play in Pirates of the caribbean 2.
That would be great!

Chrisanne//
Reply With Quote
  #224  
Old 11-16-2008, 07:41 PM
Diego Birmingham's Avatar
Diego Birmingham Diego Birmingham is offline
XO, Orion Syndicate
Diego Birmingham's Primary Pirate Info

Join Date: Apr 2008
Posts: 105
Diego Birmingham is scurvy dog
More quests

Higher rep & money limits (dare I suggest UNlimited?)

Drop down menus for quests instead of the current system where you have to cycle through to find the mission we want
Reply With Quote
  #225  
Old 12-06-2008, 02:35 AM
CaptainSerrator CaptainSerrator is offline
Swabby
CaptainSerrator's Primary Pirate Info

Join Date: Dec 2008
Posts: 1
CaptainSerrator is scurvy dog
Post Christmas hat

I think POTC should make a Christmas Hat for all people, Mabey you need to do things to collect the supplies for any of the tailors to make, Red Cloth and Cotton and stuff.

Maybe also a cool pirate-Christmas boat, With lights and stuff, all custom and you have to pay 15,000 Gold for it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:38 PM.

POF on Facebook

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.